Thursday 29 November 2012

Kinect Still a Focus for Rare

A job ad on Microsoft’s careers website has confirmed that development studio Rare is continuing to support Kinect on future projects.

The ad – for a Principal Network Services Engineer at Rare’s Twycross HQ – explains that “Rare is continuing to push the boundaries of the Kinect hardware with our exciting new project”. However, aside from revealing the job role is focussed on helping to define “ambitious cloud services within [Rare’s] upcoming titles”, no other details are present.

Rare is also on the look-out for a Gameplay Engineer that, according to the job description, will be part of a “passionate team of gameplay engineers, working with designers and producers to create stunning, ground-breaking game entity reactions and input interpretation.”

The ad continues, “During prototyping you will occasionally be working with extremely early prototype hardware co-developed with teams located off-site.” Could this be referring to the improved four-player Kinect sensor rumoured earlier this year, or more interestingly the virtual reality interface dubbed Fortaleza? We’re unlikely to find more until next year, when we predict Microsoft will show off Xbox 720 for the first time at E3.

What would you like to see Rare focus on next? Let us know in the comments below.

Alex is IGN's UK Editor-in-Chief and hopes Rare can do something decent with Kinect. Follow him on IGN and Twitter.


Source : ign[dot]com

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